Cypress


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 * Cypress Trees - Game Mechanics - Game Progression || What keeps a gamer playing? Storytelling, Curve of Interest, Aesthetics, and Replay/Do Over are factors Karl Kapp discusses in the text on pages 41-49, Kindle locations 1441-1572. ||
 * Adventurers may report on this area of Game Mechanics to earn up to 5 XP when they discuss the points Kapp makes, blended with their own experiences and thoughts in this area. The title for the Pilgrimage is "Game Mechanics - Game Progression." || Return to Chestnut Path ||