Gathering+Place

=Gathering Place=


 * The Gathering Place is where you can learn more about the multiplayer classroom, which is the model for the development of this class - and many others as are shared in case studies from Lee Sheldon's //The Multiplayer Classroom//, Course Technology, 2012.

The case histories Sheldon shares are fascinating! Take a look at as many as you like. Each is worth up to 5 XPs when you write them up with the appropriate subject under the Pilgrimage topic, Discussion Tab, on your Adventurer's Log.

Marked Tree High School [|She_p49-56.pdf] - subject "Marked-Tree" This is a particularly clear report of the incentives and feedback provided, as well as a whimsical way to present the quests.

Robert Louis Stevenson Middle School [|She_p195-202.pdf] - subject "RLS Middle" This case also discusses rewards - and unlike few others includes some negative XP opportunities. || || Of particular interest in this case history is that the teacher is not a gamer, herself, yet she has found a gaming strategy is good for her classes. || Ohio Valley College of Technology [|She_p231-238.pdf] - subject "OVC of Tech" Here is a discussion of generating intrinsic (versus extrinsic) motivation. ||
 * Texas Tech University [|She_p211-216.pdf] - subject "TxTU History of HE"